Wilderness Agility Course Pirates' Hideout Mage Arena
Deep Wilderness Dungeon
File:Pirates' Hideout.png

The Pirates' Hideout is a building located in deep Wilderness. A lockpick and 39 Thieving are required to gain entry, by picking the lock on the door.

Many aggressive pirates are located here. There are also 4 Thieving chests that have to be searched for traps before the player can loot them, and half of a redberry pie (50 life points healing) spawns in the hideout.

Note that revenants may wander through the doors and inside the hideout. They can pass through open or closed doors, but cannot ascend or descend stairs (though it is thought that they can spawn on different levels of a building). This area can be quite dangerous, with multiple revenants on hand including Revenant knights and Revenant orks. It can also be completely free of revenants, if your character arrives at a fortunate time.

Strategies and EquipmentEdit

While travelling to the Pirates' Hideout, for reasons such as Treasure Trails, it is somewhat safe to teleport to Deserted Keep east of the Mage Arena, using the Ardougne Wilderness lever west of the castle, or the one-way lever in the ruins south of Edgeville. After cutting the spiderweb blocking the top of the exit from Deserted Keep, many players run south of the Mage Arena and swing back north to the hideout, as revenants tend to be more common to the north of the arena.

Since the numbers and levels of revenants in this area can defeat even the highest level characters, escape options are extremely important to any solo expedition.

  • Spirit Terrorbird familiars and Tireless Run scrolls are very helpful. They preserve one's ability to escape if necessary by keeping run energy high, and the terrorbird will fight beside you in multi-combat wilderness. Expect to use about 5-10 scrolls running to the nearby Treasure Trail locations.
  • Other run-boosting equipment is less helpful but still useful. Super-energy potions, Explorer's ring 3, and similar items are good ideas if one's summoning level is below 52.
  • Most teleportation stops working at level 20-30 Wilderness, but a Forinthry bracelet may come in handy. Without one, your character can be teleblocked, and unable to escape via the teleportation lever in the Deserted Keep or Mage Arena to the east.
  • Another method of escaping is running to Ghorrock after starting or finishing The Temple at Senntisten as this is outside the wilderness and can can be teleported out of even if previously teleblocked. Be warned dragon fire protection is needed for this method as Metal dragons Wander around inside Ghorrock.

Ghostly Robes MiniquestEdit

Beside the hideout, is a wrecked ship. Here, you can find Rennard the Thief from the Ghostly robes miniquest.