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File:Morth myre map.png
Canifis
River Salve Mort Myre Swamp The Hollows
Mort'ton

Mort Myre Swamp is a swampland in western Morytania. It is plagued by Ghasts and players must have started the Nature Spirit quest to access it. Dwarf multicannons cannot be set up in this area.

The swamp is divided into several parts. The main part of the swamp is on the west, The Hollows are to the east, and the path to Mort'ton is to the south.

Currently, a glitch exists where if you open the world map while in Mort Myre Swamp, the graphic details are reduced and your screen is minimised. This can be fixed by refreshing the page.

The main part[]

The main part of the swamp is accessed by a gate west of Canifis, which is opened during the Nature Spirit quest. The first thing players will come across is the ghasts, as described below, but snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp.

The eastern part of the swamp, The Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). Players can also find:

  • Nature Grotto - In the south-west of this part of the swamp is a nature altar used during the Nature Spirit quest, where players can bless their silver sickle to make a silver sickle (b) and recharge their Prayer points. Filiman Tarlock is also found here.
  • Fairy ring - Code BKR for the ring in the north-east part of the swamp; code CKS for the ring just north of the gate to the swamp near Canifis.
  • Several swamp tar spawns.
  • Slimy eels are available at 5 fishing spots in the area.
    File:Mort Myre Swamp.png

    The Murky Swamps of Mort Myre

  • Several pieces of dead vegetation, which players can use with the aid of a silver sickle (b) to fill a druid pouch to protect them from the ghasts. As well as filling a druid pouch, Mort Myre Fungi produced in this way is used in Herblore.

The Hollows[]

Main article: The Hollows

The eastern part of the swamp is of the same character as the western part. It is itself cut in half, and players can only cross from one to the other via a rope bridge, which they mend during the In Search of the Myreque quest.

  • The Myreque Hideout entrance is found here during the In Search of the Myreque quest, guarded by Curpile Fyod. It contains a tunnel leading to a trapdoor south of the pub in Canifis, and can only be accessed for further use after the quest is complete, and is a quicker way to Mort'ton than walking through the main and southern parts of the swamp.
  • A Hunter area, where players can catch swamp lizards.
  • A swamp boaty, unlocked after the Nature Spirit quest, which can taken to Mort'ton.

The southern part[]

The southern part of the swamp is a long winding path between the main part and Mort'ton. There are no ghasts here, but plenty of snails.

Players will also find a zealot at the south of this section, at the entrance to the Abandoned Mine. It is here that players can start the Haunted Mine quest.

The horrors within[]

File:Attacking ghast.gif

A player being attacked by a ghast.

  • Ghasts - these souls of the dead are the most dangerous part of the swamp. Players cannot attack them unless they have a filled Druid pouch, which will use one charge to make them visible. If players do not have a pouch, the ghasts will turn their food into rotten food. If the player has no food, the ghasts will hit them for 10-30 life points. If the player has a filled druid pouch, the ghasts will become visible and the player can fight them. Ghasts can also reduce Prayer points.
  • Snails- there are many species of these snails in the swamp. They all drop different coloured shells, and players can use a chisel on the shells to craft a snelm (snail helmet). Players will also receive fat snail meat, thin snail meat or lean snail meat, which they can cook. The snails attack with what appears to be a spell but Protect from Missiles is the only prayer that seems to have any effect. The snails are:
    • Myre blamish snail
    • Ochre blamish snail
    • Blood blamish snail
    • Bark blamish snail
    • Bruise blamish snail
  • Players must bring a silver sickle (b), Rod of Ivandis, or a Ivandis flail or else they will occasionally be dealt 2-40 life points by swamp decay.

Mysterious teleporting squares[]

File:Squares.png

This is the spot where you must stand. To be teleported, walk north.

File:Teleport map.png

The area on the world map.

In Mort Myre Swamp, on the shore north of the temple in Mort'ton, there is an area that, if walked on, teleports the player south-west of the swamp boaty.

It is suspected that this is a teaser of some sort. When the player gets teleported, a message appears in the chatbox saying, "A mysterious force whisks you out of the area." This does not currently seem to have any purpose other than entertainment.

Trivia[]

File:New Picture (23).png

Oh my! You're still alive!

  • If a player exits Mort Myre through the gate to canifis, Ulizius, the guard to the swamp, exclaims "Oh my! You're still alive!"
  • "Mort Myre" may be derived the French word for death, "Mort", and "Myre", an uncommon French word for leech. "Myre" may also simply be a slight alteration of the English word "mire", which would translate "Mort Myre" to "dead swamp."

nl:Mort Myre swamp

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